Yesterday, February 26th
, trademark attorneys Williams Powell
submitted for ‘Deus Ex: Human Defiance’
on behalf of Square Enix.
And that is, quite literally, the whole story.
For now, at least.Expect to be drip fed developmental titbits over the next few quarters.
But in the interest of reminiscing fondly on Edios Montreal’
s Superb 2011 Cyberpunk fantasy,
we are just straight up assuming it’s a sequel!
Exciting prospect as Deus Ex: Human Revolution
is one of the very greatest games I have ever played.
It’s not without its flaws (and we’ll get to those) but the memory lingers affectionately.
The swell of that haunting Icarus
The soft glare of its perfect Black/Gold colour palette.
The tired rumble in Jensen’s
growl as he’s met with betrayal from every side.
Aye, the Hacking, Target-Tracking-Rounds, C.A.S.I.E. pheromone implant, Smart Vision, Glass Shield Cloaking System, Dermal Armour and array of brutal takedowns made DX:HR an excellent title.
But the artistic milieu, empowering tenor and crushing premise of a disaffected transhuman renaissance augmented it into an unforgettable
Bearing this in mind, Deus Ex: Human Defiance...Aspects to Repair
To begin, I thought I might blind you with the obvious: Eidos Montreal
let themselves down by outsourcing to GRIP entertainment
. These weren’t inherently
poor, squaring up against a similarly augmented individual. However it negated the series defining gameplay options, unjustly stacking odds against non-confrontational players.Eidos
rectified this somewhat with their impressive Missing Link DLC
. Still, for Human Defiance
, the option to evade, manipulate, takedown or set robots upon mightier foes is a necessity. Alternatively the option to talk it out would be, *ahem*
As lived-in and realised as the hubs of Detroit
felt, there wasn’t an abundance of activities on offer beyond opening cabinets and nicking the occasional Praxis Kit
from a cracked safe. Hopefully Human Defiance
rectifies this by offering some degree of conversational exchange with each NPC or enable the protagonist (Hopefully still Jensen
) to interface with terminals, registers, street lamps, etc. With the PS4
on the horizon, this aint a huge ask...
8. Third Person Perspective
Mimicking Rainbow Six: Vegas, DX:HR
opted for the best of both worlds approach to armed combat, melding first person shooting with third person cover. And it worked superbly, impeccably shifting from Jensen’s
POV to a full body shot of Sarif’s
But personally, I spent 90% of combat clued to cover, sneaking through, aligning shots or generally marvelling at the impressive character build.
I’ve been championing the Third Person Perspective
for some time. It triggers superior immersion, establishes concrete protagonists, and, especially in a Body-Shock such as DX:HR
encourages players to marvel at the meta-human prosthetics!
Sadly, for such an intelligent, thoughtful game, the enemies were well thick! Crucially, they were never particularly inclined to react to ruckus, bunch up or generally lose their shit when Jensen
whipped out his goddamn arm blades.
This severely limited opportunities to play with crowd control like the Typhoon Explosive System or those phenomenally vicious Double Takedowns!
And I wanted to play with them. Lots.
While hacking in DX:HR
was restricted to terminals and locks, Human Defiance
has the opportunity to significantly expand this conceit.The way I see it, most people enjoy some degree of augmentation, be it mechanical, physiopharmaceutical or nanotechnological. Why not develop a system which exploits this?
Caught by security guards? Turn off their eyes!
Searching for a contact? Get a Spy Satellite to do the heavy lifting!
Locked out of a computer? Force its user to recite key information verbatim!
Surrounded by marauders? Remotely overload their pain receptors!!!Aspects to AugmentDX:HR
boasted sideys of such detail and polish, most forget they weren’t intertwined with the campaign proper! Varied gameplay, social challenges, cutscenes, recurring characters and plot-twists; these quests weren’t BloatWare
, they were miniature campaigns that enriched the world of 2027.
The sole issue is one of rarity.
Sideys were few and far between in DX:HR.
needn’t tamper with the quality here, just focus on the quantity!
Some folk say the best defence is a good offence. Smarter folk insist the best defence is never getting into a scrap!Deus Ex
is lauded for gifting the player options. Notable among them are non-lethal and non-combatant. DX:HR
catered for this by making Hacking, Stealth, Exploration and Sociability as integral to its core experience as blowing shit up! Jensen
could talk his way out of many difficult situations. And when his words failed, active camouflage and cranial augmentations sufficed.
Hopefully Human Defiance
can expand on this, offering myriad Ghost, Ninja, Coder or Clean Hands routes. Perhaps Jensen
will complete entire lines of enquiry remotely, contorting cyberspace to his whim, negating the need to so much as rouse from his whiskey stained smoking chair.
3. CQC (Close Quarters Cyborg)Jensen
kicked every type of ass.
Wielding an assault rifle, arm-blades or a clenched fist, the man was a Typhoon of warfare!
Whether punching through a wall to snap a neck, silently impaling a sleeping guard on his stool or launching a flurry of chain punches into an unsuspecting ‘Ogre
canned takedowns were a constant delight, amplifying the games cinematic impact while affording a refreshing pace change from the occasional monotony of first person traipsing.
The only conceivable way Human Defiance
could improve on such melee is through variety– Lethal takedown or merciful takedown? Loud takedown or silent takedown? Disarm or dismantle? Chokehold or Wristlock? Environmental? Weaponize? Chained? Triple? Quadruple?
The option to clear Human Defiance
relying solely on CQC would go a long way to securing it my eternal love and affection.
Aurally. Visually. Literally.Deus Ex: Human Revolution
nominated score, composed by Michael McCann
, swells and dips, ebbs and shrieks, complimenting sharp angles, bold imagery, baroque motifs and perpetual shades of bullion ebony.
Graphically mediocre, DX:HR
is the standard bearer for Artistic Design this console generation. Human Defiance
may want to tweak the presentation, bolster the frame rate. But the sheer sensory experience is dynamite.
And the last thing you want to do with dynamite is go messing about with it!
1. Adam Jensen
This decade’s unsung gaming hero: Adam Jensen
Infinitely more than a Robocop
clone or prototypical hardass.Jensen
is a fully realised personality, with a jaded worldview, short temper, emotional depth, moral qualms and a sharp, probing intelligence which sees him through more scrapes than the assault rifle of any
Bald Space Marine.
Presumably, Human Defiance
will feature interpersonal, professional, ethical and social choices via dialogue tree (unless they discover a sexynew way
to present binary choices
) but the core, the soul of the Deus Ex
tale is now a tortured, disillusioned and stubbornly righteous ex-cop by the name ofAdam Jensen
Silent heroes no longer cut it.
Invisible protagonists spoil the illusion.
Regardless of the finale’s ambiguity, Adam Jensen
is a living breathing, beeping, whirring champion of video-gaming.
To omit him from a sequel would be the single biggest misstep Human Defiance
Well, that or be by and large kinda crap...