players could face a game of Russian roulette with their save files after it was announced that Polytron
will not be re-certifying the game and fixing the save file delete bug. The developer posted on its blog
that Microsoft would charge “tens of thousands of dollars to re-certify the game.” A patch released in June fixed a multitude of major issues with the indie title, but also brought in an issue where the save file could be seen as corrupted by the game. This particular issue mainly impacts those who had completed, or almost completed the game. It doesn’t happen if you start a new game.
As this issue affects a small percentage of the player base, and Microsoft has deemed the original patch to be “good enough” according to the indie developer. This means that if Polytron wanted to push ahead with a fix, it would have to pay Microsoft a significant amount of money to do so. Fez creator, Phil Fish
, stated that “as a small independent, paying so much money for patches makes NO SENSE AT ALL.” However, he acknowledged that it wasn’t a great numbers game to be playing.
Fish apologised to fans, especially the “less-than-1% who are getting screwed”. He stated, “We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste.” The title update is back online now as it will fix the main issues for the vast majority of people.
Fez was afflicted by multiple issues throughout its development, which are thoroughly documented in Indie Game: The Movie
. It was finally released on the Xbox Live Arcade in April and was loved here
at Click. Fez was described as “a consistently stunning piece of digital art which also remembers to deliver a satisfying slice of gameplay and some seriously challenging puzzles to create yet another showcase title for tiny indie developers.”