launch Stateside hasn’t gone as smoothly as EA
would have liked as the servers have found themselves overburdened, leaving players in a queue for at least 30 minutes. This was something that many fans, and indeed PC gamers as a whole, had feared with the dependence on EA’s server.
EA tried to counterbalance server strain by only releasing the game in North America today, with European players getting their hands on the game on Friday. However, the servers appear to be struggling with the number of players attempting to play the game. Those that find themselves in a queue to play the game seem to be the lucky ones as it turns out. Others are struggling to unlock the game that they had pre-ordered via Origin.
SimCity is not the only game that has faced similar issues at launch. As TotalBiscuit outlines, it is the equivalent of Diablo III’s Error 37 that tormented players at launch. Players have been equally unforgiving here as SimCity has traditionally been a single player game with no dependence on online servers. If you find yourself in a queue for a server that you have previously played on, it seems like you will need to wait it out because your save files as tied to particular servers. If you jump onto a new server, you will not have access to your previously created cities.