Torment smashes Kickstarter record


Torment smashes Kickstarter record
Easy to hit $1 million when you have the right project.
The Kickstarter for Torment: Tides of Numenera has broken the Kickstarter record for the fastest campaign to reach $1 million after hitting that milestone in a little over six hours. The record was previously held by the Android-based Ouya console, which reached $1 million in approximately eight hours before going on to raise more than $8.5 million in total.

Torment’s Kickstarter was launched last night with the aim of reaching $900,000. Needless to say it smashed that target. At the time of writing, the project has received over $1.6 million in pledges from just over 30,000 backers. There are still 29 days to go and the team has implemented a variety of stretch goals up to $2 million.

However, InXile was not expecting to reach its goal in just six hours. In an update post, Brian Fargo and his team said that they were blown away by the incredible support that the project had received. They added, “Never in our wildest dreams did we think we would fund this quickly!!!”

The post continued:
“You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.”

Torment: Tides of Numenera is described as a story-driven CRPG crafted in the tradition of Planescape: Torment & set in the world of Monte Cook's Numenera. It is a single player role-playing game in which players take on the role of one specific character. It will have similarities to Planescape: Torment in that it will feature a deep story with a rich, personal narrative, but the team were eager to point out that it is not a sequel or tied to Planescape: Torment.

More information about the project can be found on its Kickstarter page. There is still plenty of time to back the project, which has clearly garnered attention. It will be interesting to see how things stand when funding levels off. The InXile team successfully funded Wasteland 2 last year after raising $3 million, despite asking for $900,000.

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