When asked by the Playstation Blog
regarding the length of Capcom’s
upcoming Survival Horror
(that’s right Bitches*, it’s still Survival Horror, DEAL WITH IT!) Producer Yoshiaki Hirabayashi
suggested it’s between two and two point five times the size of its predecessor.
MakingResident Evil 6
a title of not inconsiderable length (16-20 hours, all in... though that’s me talking best case scenario)“PSB: So in terms of replayability, how much content will the game offer?YH: If you play all three storylines all the way through, you’ll see everything you can see from every side in terms of story, and you’ll obviously have the chance, depending on the settings of the lobby, to have people joining you in these crossover intersections. It’s quite a lot of volume: we estimate that each one of these storylines is probably around 70% to 80% of the volume of the whole game in Resident Evil 5. So with three separate storylines, there’s plenty to play here.”
And for those of you still riled by the earlier Survival Horror
Hirabayashi defended the brand’s lineage thusly,PSB: This section you demoed is more action based, but you said the game is still a survival horror. How are you balancing the pace of the game in that sense? Will we have scenes more based on tension and fear like in the earlier Resident Evil titles?
YH: First of all, we’ve tuned this demo to show how the Crossover works, to show an enemy so strong that it needs four players coordinating to take it down. So you have lots of action, but that doesn’t mean it’ll be all like that during the whole game. Also, we’ve set it so people don’t keep dying in the middle of the demo, so it has plenty of guns and plenty of ammo. That’s not how it’s going to be when you come across the Ustanak in the final game – you’ll still have Resident Evil-style situations where you have a shotgun with only two shells in it and you have to make sure you make it counts. Those elements will come into play in the real flow of the game when you get to this point, and we think that’s what survival horror is all about. “Can I live through this situation with the resources I have at hand?” You should feel like that, like you’re playing a Resident Evil game.
But honestly, that Bitches comment was out of line. I feel awful.