Witcher 3 Magic System Detailed

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Witcher 3 Magic System Detailed
Have a go if you think you’re Aard enough


During a recent chinwag with Witcher 3’s Lead Gameplay Designer, we asked CD Projekt RED’s Maciej Szcześnik about Geralt of Rivia’s “Signs” in the upcoming sequel. See, there were five major magical signs in Witcher 1 & 2 – so naturally we wanted to know if there were even more signs on offer in Wild Hunt?

Also, we asked if the basic version of the signs would be available from the start? Or would they need to be unlocked?

His answer,

“At the beginning, Geralt will be able to choose from five signs. It doesn’t end there, however - in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These “alternative versions” will be unlocked through character development, but don’t think of them as simply stronger versions of the same spells - they will offer different tactical uses.

Let’s take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign.”



The Witcher 3: Wild Hunt storms PC, Xbox One and PS4 at some stage in 2014.


Witcher 3 Magic System Detailed on ClickOnline.com
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